1/4/2024 0 Comments Wildermyth mythweaver+5 Stunt Chance to all heroes in the party. (Passive) Hero reduces the cost of recruit jobs by 1. (Active) Once per combat, Hero grants an adjacent target x Temp Health and removes negative status effects. These abilities are available to all heroes. For example, rerolling 3 times costs 12 Legacy Points in total: 2 for the first reroll, 4 for the second, and 6 for the third. Further rerolls are also possible but at growing cost: each successive reroll costs 2 more Legacy Points than the last. If none of the offered abilities are desired, the player may choose to reroll the ability selection at a cost of 2 Legacy Points. If no upgrades are possible, only three abilities are offered. Typically, four abilities are offered, of which one is guaranteed to be a class-specific non-upgrade ability and one is guaranteed to be an upgrade. Additionally, many abilities are an upgraded "+" version of another ability and thus will only be offered if the hero already has the base ability. While some abilities are available to all heroes, many are only available to a hero of a particular class. Upon promotion, the player is presented with a randomly generated list of abilities to choose for their hero, of which one may be picked. This allows you to interfuse with a new target. Interfused targets grant vision and can be used for further purposes. Mingle the mystic's life energy with a Blaze or piece of Scenery. While in Grayplane, they are hidden to enemies and their attacks ignore armor. (Active) With an elusive step, Hero slips into Grayplane. Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack. These abilities are obtained automatically when a hero selects their class.
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